⚔️ ANIME RANGERS X

Anime Rangers X Trait Tier List - Editorial Guide

Compare the Trait names currently recorded by GrowAndRangers using editorial tiers and qualitative role guidance. Confirm live effects, values, and rates in the current game.

Quick Answer

This is GrowAndRangers' editorial Trait Tier List for the 32 names in its current project record. Use it to compare broad roles and choose a trait direction that fits your unit. It is not an official ranking or Trait data table, so confirm current effects, values, rates, and restrictions in the game client or an official announcement.

Scope and Version Note

The page covers the Trait names and tier labels currently stored by this project. It intentionally omits exact effects, percentages, probabilities, durations, and hidden mechanics because those fields do not have a per-Trait official source here. The live game and developer announcements take priority when details change.

Editorial Grouping Method

Tier placement is an editorial grouping based on the project's current record and broad planning use. It helps compare damage, ability tempo, defense, utility, resource support, and flexible roles. It should not be read as a statement of live rarity, power, roll rates, or patch behavior.

Editorial Trait Grouping

Mythic

4 traits

Current editorial tier

Legendary

7 traits

Current editorial tier

Epic

9 traits

Current editorial tier

Rare

7 traits

Current editorial tier

Common

5 traits

Current editorial tier

Mythic-Tier Traits

Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.

TRAITEDITORIAL TIERPLANNING USE
Time RewindMythicAbility tempo
God-SpeedMythicDamage planning
Dual WieldMythicDamage planning
SharinganMythicControl and utility

Legendary-Tier Traits

Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.

TRAITEDITORIAL TIERPLANNING USE
MonarchLegendaryFlexible role support
Void TouchLegendaryDamage planning
BerserkerLegendaryDamage planning
Phoenix SoulLegendaryDefense and sustain
Spirit BombLegendaryDamage planning
RasenganLegendaryDamage planning
BankaiLegendaryDamage planning

Epic-Tier Traits

Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.

TRAITEDITORIAL TIERPLANNING USE
Drop Rate+EpicResource support
Cooldown-EpicAbility tempo
LifestealEpicDefense and sustain
Critical Strike+EpicDamage planning
Defense AuraEpicDefense and sustain
Shield BashEpicControl and utility
Mana SurgeEpicAbility tempo
HakiEpicDamage planning
Nen BoostEpicFlexible role support

Rare-Tier Traits

Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.

TRAITEDITORIAL TIERPLANNING USE
FortressRareDefense and sustain
ScoutRareControl and utility
Quick DrawRareAbility tempo
Healing TouchRareDefense and sustain
Iron WillRareDefense and sustain
Blood PactRareDefense and sustain
Keen EyeRareControl and utility

Common-Tier Traits

Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.

TRAITEDITORIAL TIERPLANNING USE
Basic ATK+CommonDamage planning
HP BoostCommonDefense and sustain
Speed+CommonFlexible role support
Defense+CommonDefense and sustain
Luck+CommonResource support

How to Use Each Editorial Grouping

The notes below are qualitative planning guidance, not statements of live Trait behavior. They describe what to compare when building a team and identify which live details must be checked before using reroll resources.

Time Rewind

Mythic

An editorial option for units whose value depends on using abilities consistently.

Editorial use
Ability tempo
Suggested unit types
Ability-focused damage, control, or support units
Review before using
Confirm the current activation rule and ability interaction in the game client.

God-Speed

Mythic

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

Monarch

Legendary

An editorial option for filling a general roster need without assuming one universal best use.

Editorial use
Flexible role support
Suggested unit types
Flexible units whose role changes by team composition
Review before using
Confirm which live attributes or actions are affected before assigning it to a unit.

Void Touch

Legendary

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

Berserker

Legendary

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

Phoenix Soul

Legendary

An editorial option for improving frontline stability or team staying power.

Editorial use
Defense and sustain
Suggested unit types
Tanks, frontline units, healers, and defensive supports
Review before using
Confirm what protection or recovery the live effect provides and when it applies.

Drop Rate+

Epic

An editorial option to review for farming-oriented teams rather than direct combat power.

Editorial use
Resource support
Suggested unit types
Dedicated farming or resource-support units
Review before using
Confirm the eligible rewards and modes in the current game before planning a farm route.

Cooldown-

Epic

An editorial option for units whose value depends on using abilities consistently.

Editorial use
Ability tempo
Suggested unit types
Ability-focused damage, control, or support units
Review before using
Confirm the current activation rule and ability interaction in the game client.

Lifesteal

Epic

An editorial option for improving frontline stability or team staying power.

Editorial use
Defense and sustain
Suggested unit types
Tanks, frontline units, healers, and defensive supports
Review before using
Confirm what protection or recovery the live effect provides and when it applies.

Critical Strike+

Epic

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

Defense Aura

Epic

An editorial option for improving frontline stability or team staying power.

Editorial use
Defense and sustain
Suggested unit types
Tanks, frontline units, healers, and defensive supports
Review before using
Confirm what protection or recovery the live effect provides and when it applies.

Shield Bash

Epic

An editorial option when team control, positioning, or situational utility matters.

Editorial use
Control and utility
Suggested unit types
Control units, mobile units, and mode-specific supports
Review before using
Confirm the current target, trigger, and mode restrictions before relying on it.

Mana Surge

Epic

An editorial option for units whose value depends on using abilities consistently.

Editorial use
Ability tempo
Suggested unit types
Ability-focused damage, control, or support units
Review before using
Confirm the current activation rule and ability interaction in the game client.

Fortress

Rare

An editorial option for improving frontline stability or team staying power.

Editorial use
Defense and sustain
Suggested unit types
Tanks, frontline units, healers, and defensive supports
Review before using
Confirm what protection or recovery the live effect provides and when it applies.

Scout

Rare

An editorial option when team control, positioning, or situational utility matters.

Editorial use
Control and utility
Suggested unit types
Control units, mobile units, and mode-specific supports
Review before using
Confirm the current target, trigger, and mode restrictions before relying on it.

Quick Draw

Rare

An editorial option for units whose value depends on using abilities consistently.

Editorial use
Ability tempo
Suggested unit types
Ability-focused damage, control, or support units
Review before using
Confirm the current activation rule and ability interaction in the game client.

Healing Touch

Rare

An editorial option for improving frontline stability or team staying power.

Editorial use
Defense and sustain
Suggested unit types
Tanks, frontline units, healers, and defensive supports
Review before using
Confirm what protection or recovery the live effect provides and when it applies.

Iron Will

Rare

An editorial option for improving frontline stability or team staying power.

Editorial use
Defense and sustain
Suggested unit types
Tanks, frontline units, healers, and defensive supports
Review before using
Confirm what protection or recovery the live effect provides and when it applies.

Blood Pact

Rare

An editorial option for improving frontline stability or team staying power.

Editorial use
Defense and sustain
Suggested unit types
Tanks, frontline units, healers, and defensive supports
Review before using
Confirm what protection or recovery the live effect provides and when it applies.

Keen Eye

Rare

An editorial option when team control, positioning, or situational utility matters.

Editorial use
Control and utility
Suggested unit types
Control units, mobile units, and mode-specific supports
Review before using
Confirm the current target, trigger, and mode restrictions before relying on it.

Basic ATK+

Common

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

HP Boost

Common

An editorial option for improving frontline stability or team staying power.

Editorial use
Defense and sustain
Suggested unit types
Tanks, frontline units, healers, and defensive supports
Review before using
Confirm what protection or recovery the live effect provides and when it applies.

Speed+

Common

An editorial option for filling a general roster need without assuming one universal best use.

Editorial use
Flexible role support
Suggested unit types
Flexible units whose role changes by team composition
Review before using
Confirm which live attributes or actions are affected before assigning it to a unit.

Defense+

Common

An editorial option for improving frontline stability or team staying power.

Editorial use
Defense and sustain
Suggested unit types
Tanks, frontline units, healers, and defensive supports
Review before using
Confirm what protection or recovery the live effect provides and when it applies.

Luck+

Common

An editorial option to review for farming-oriented teams rather than direct combat power.

Editorial use
Resource support
Suggested unit types
Dedicated farming or resource-support units
Review before using
Confirm the eligible rewards and modes in the current game before planning a farm route.

Dual Wield

Mythic

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

Sharingan

Mythic

An editorial option when team control, positioning, or situational utility matters.

Editorial use
Control and utility
Suggested unit types
Control units, mobile units, and mode-specific supports
Review before using
Confirm the current target, trigger, and mode restrictions before relying on it.

Spirit Bomb

Legendary

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

Rasengan

Legendary

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

Bankai

Legendary

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

Haki

Epic

An editorial option to compare when a unit needs more offensive pressure.

Editorial use
Damage planning
Suggested unit types
Damage dealers and offensive flex units
Review before using
Confirm the live trigger, affected attacks, and current limitations before investing.

Nen Boost

Epic

An editorial option for filling a general roster need without assuming one universal best use.

Editorial use
Flexible role support
Suggested unit types
Flexible units whose role changes by team composition
Review before using
Confirm which live attributes or actions are affected before assigning it to a unit.

When to Stop Rerolling

Use the editorial grouping to choose a role direction, then confirm the current Trait text in-game. Stop when the result supports the unit's job or when you reach the budget set before rolling. For replacement risk, stopping rules, and resource management, use the Trait Reroll Guide.

📖 Frequently Asked Questions