Anime Rangers X Trait Tier List - Editorial Guide
Compare the Trait names currently recorded by GrowAndRangers using editorial tiers and qualitative role guidance. Confirm live effects, values, and rates in the current game.
Quick Answer
This is GrowAndRangers' editorial Trait Tier List for the 32 names in its current project record. Use it to compare broad roles and choose a trait direction that fits your unit. It is not an official ranking or Trait data table, so confirm current effects, values, rates, and restrictions in the game client or an official announcement.
Scope and Version Note
The page covers the Trait names and tier labels currently stored by this project. It intentionally omits exact effects, percentages, probabilities, durations, and hidden mechanics because those fields do not have a per-Trait official source here. The live game and developer announcements take priority when details change.
Editorial Grouping Method
Tier placement is an editorial grouping based on the project's current record and broad planning use. It helps compare damage, ability tempo, defense, utility, resource support, and flexible roles. It should not be read as a statement of live rarity, power, roll rates, or patch behavior.
Editorial Trait Grouping
4 traits
Current editorial tier
7 traits
Current editorial tier
9 traits
Current editorial tier
7 traits
Current editorial tier
5 traits
Current editorial tier
Mythic-Tier Traits
Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.
Legendary-Tier Traits
Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.
Epic-Tier Traits
Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.
Rare-Tier Traits
Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.
Common-Tier Traits
Use this editorial tier as a comparison starting point, then verify the live Trait before spending resources.
How to Use Each Editorial Grouping
The notes below are qualitative planning guidance, not statements of live Trait behavior. They describe what to compare when building a team and identify which live details must be checked before using reroll resources.
Time Rewind
MythicAn editorial option for units whose value depends on using abilities consistently.
- Editorial use
- Ability tempo
- Suggested unit types
- Ability-focused damage, control, or support units
- Review before using
- Confirm the current activation rule and ability interaction in the game client.
God-Speed
MythicAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
Monarch
LegendaryAn editorial option for filling a general roster need without assuming one universal best use.
- Editorial use
- Flexible role support
- Suggested unit types
- Flexible units whose role changes by team composition
- Review before using
- Confirm which live attributes or actions are affected before assigning it to a unit.
Void Touch
LegendaryAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
Berserker
LegendaryAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
Phoenix Soul
LegendaryAn editorial option for improving frontline stability or team staying power.
- Editorial use
- Defense and sustain
- Suggested unit types
- Tanks, frontline units, healers, and defensive supports
- Review before using
- Confirm what protection or recovery the live effect provides and when it applies.
Drop Rate+
EpicAn editorial option to review for farming-oriented teams rather than direct combat power.
- Editorial use
- Resource support
- Suggested unit types
- Dedicated farming or resource-support units
- Review before using
- Confirm the eligible rewards and modes in the current game before planning a farm route.
Cooldown-
EpicAn editorial option for units whose value depends on using abilities consistently.
- Editorial use
- Ability tempo
- Suggested unit types
- Ability-focused damage, control, or support units
- Review before using
- Confirm the current activation rule and ability interaction in the game client.
Lifesteal
EpicAn editorial option for improving frontline stability or team staying power.
- Editorial use
- Defense and sustain
- Suggested unit types
- Tanks, frontline units, healers, and defensive supports
- Review before using
- Confirm what protection or recovery the live effect provides and when it applies.
Critical Strike+
EpicAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
Defense Aura
EpicAn editorial option for improving frontline stability or team staying power.
- Editorial use
- Defense and sustain
- Suggested unit types
- Tanks, frontline units, healers, and defensive supports
- Review before using
- Confirm what protection or recovery the live effect provides and when it applies.
Shield Bash
EpicAn editorial option when team control, positioning, or situational utility matters.
- Editorial use
- Control and utility
- Suggested unit types
- Control units, mobile units, and mode-specific supports
- Review before using
- Confirm the current target, trigger, and mode restrictions before relying on it.
Mana Surge
EpicAn editorial option for units whose value depends on using abilities consistently.
- Editorial use
- Ability tempo
- Suggested unit types
- Ability-focused damage, control, or support units
- Review before using
- Confirm the current activation rule and ability interaction in the game client.
Fortress
RareAn editorial option for improving frontline stability or team staying power.
- Editorial use
- Defense and sustain
- Suggested unit types
- Tanks, frontline units, healers, and defensive supports
- Review before using
- Confirm what protection or recovery the live effect provides and when it applies.
Scout
RareAn editorial option when team control, positioning, or situational utility matters.
- Editorial use
- Control and utility
- Suggested unit types
- Control units, mobile units, and mode-specific supports
- Review before using
- Confirm the current target, trigger, and mode restrictions before relying on it.
Quick Draw
RareAn editorial option for units whose value depends on using abilities consistently.
- Editorial use
- Ability tempo
- Suggested unit types
- Ability-focused damage, control, or support units
- Review before using
- Confirm the current activation rule and ability interaction in the game client.
Healing Touch
RareAn editorial option for improving frontline stability or team staying power.
- Editorial use
- Defense and sustain
- Suggested unit types
- Tanks, frontline units, healers, and defensive supports
- Review before using
- Confirm what protection or recovery the live effect provides and when it applies.
Iron Will
RareAn editorial option for improving frontline stability or team staying power.
- Editorial use
- Defense and sustain
- Suggested unit types
- Tanks, frontline units, healers, and defensive supports
- Review before using
- Confirm what protection or recovery the live effect provides and when it applies.
Blood Pact
RareAn editorial option for improving frontline stability or team staying power.
- Editorial use
- Defense and sustain
- Suggested unit types
- Tanks, frontline units, healers, and defensive supports
- Review before using
- Confirm what protection or recovery the live effect provides and when it applies.
Keen Eye
RareAn editorial option when team control, positioning, or situational utility matters.
- Editorial use
- Control and utility
- Suggested unit types
- Control units, mobile units, and mode-specific supports
- Review before using
- Confirm the current target, trigger, and mode restrictions before relying on it.
Basic ATK+
CommonAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
HP Boost
CommonAn editorial option for improving frontline stability or team staying power.
- Editorial use
- Defense and sustain
- Suggested unit types
- Tanks, frontline units, healers, and defensive supports
- Review before using
- Confirm what protection or recovery the live effect provides and when it applies.
Speed+
CommonAn editorial option for filling a general roster need without assuming one universal best use.
- Editorial use
- Flexible role support
- Suggested unit types
- Flexible units whose role changes by team composition
- Review before using
- Confirm which live attributes or actions are affected before assigning it to a unit.
Defense+
CommonAn editorial option for improving frontline stability or team staying power.
- Editorial use
- Defense and sustain
- Suggested unit types
- Tanks, frontline units, healers, and defensive supports
- Review before using
- Confirm what protection or recovery the live effect provides and when it applies.
Luck+
CommonAn editorial option to review for farming-oriented teams rather than direct combat power.
- Editorial use
- Resource support
- Suggested unit types
- Dedicated farming or resource-support units
- Review before using
- Confirm the eligible rewards and modes in the current game before planning a farm route.
Dual Wield
MythicAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
Sharingan
MythicAn editorial option when team control, positioning, or situational utility matters.
- Editorial use
- Control and utility
- Suggested unit types
- Control units, mobile units, and mode-specific supports
- Review before using
- Confirm the current target, trigger, and mode restrictions before relying on it.
Spirit Bomb
LegendaryAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
Rasengan
LegendaryAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
Bankai
LegendaryAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
Haki
EpicAn editorial option to compare when a unit needs more offensive pressure.
- Editorial use
- Damage planning
- Suggested unit types
- Damage dealers and offensive flex units
- Review before using
- Confirm the live trigger, affected attacks, and current limitations before investing.
Nen Boost
EpicAn editorial option for filling a general roster need without assuming one universal best use.
- Editorial use
- Flexible role support
- Suggested unit types
- Flexible units whose role changes by team composition
- Review before using
- Confirm which live attributes or actions are affected before assigning it to a unit.
When to Stop Rerolling
Use the editorial grouping to choose a role direction, then confirm the current Trait text in-game. Stop when the result supports the unit's job or when you reach the budget set before rolling. For replacement risk, stopping rules, and resource management, use the Trait Reroll Guide.